![]() ![]() bots get added depending on how mutch players on allied side. in KTB & TEK bots are all on axis-side so you can only join allied side, if server gets full 1 or 2 ktb/tek-members may join the axis-side, but the bots are pretty decent so it can still be quite challenging. These have about a 50/50 mix of human & bots. At the moment depending on what time of day i prefer these 3 servers KTB, TEK or NEOGOD. I tried the FullMetalJacketserver this are all human players i believe most veterans so there's a real challenge. If you are really new in this kinda game and not experienced in shooters i recomend you start on the PEN bots server (i call it the stupid bot server, you dont even need to be good to get decent killscores), but only a few human players there. (same with counter-strike) there's a variaty of servers some with bots and humans mixed. I also started playing day of deafeat source again after about 15 years, about 3 weeks now i was surprised it's still active. It’s funny because the player base is small enough that you’ll recognize players after playing a lobby long enough. I still have a lot of fun, and 4 months later I’m still playing. Some lobbies even fill with bots when there’s not many players in the match (which I personally like). It’s not nearly as active as back then, but there is a solid core of consistently active servers with longtime fan favorite maps (avalanche, donner, etc). After being laid off in March cuz of Covid, I got all sad and nostalgic for happier times, and my mind wandered back to DoD Source. Stopped playing after a couple months cuz of my capstone research assignment.įast forward to 2020. Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. Really good amount of servers with different maps. Back then in 2013, I was starting my last year of college, and decided to get back on after a hiatus I had taken then as well.Īnyways, I was surprised at how active it was at the time. Just recently I returned to dod source after a roughly 7 year hiatus. Dino D-Day, like DoD:S, cut its teeth in the mod community before becoming a retail release.Might be able to provide some unique perspective. Both games started as mods, which are typically fan made alterations or “mods” to existing game code. Not only do DoD:S and Dino D-Day share an engine and setting, but they also have a very similar pedigree. ![]() This is the very same engine that powers multiplayer smash hits like Team Fortress 2 or Counter Strike: Source, but Dino D-Day’s most accurate comparison would be to Day of Defeat: Source (DoD:S), another Source-powered shooter. This familiar feeling is most likely due to the game being powered by Valve Software’s Source game engine. When I first started playing Dino D-Day I could tell that this was a new game but there was something very familiar about it. There’s the quick and agile Velociraptor, the walking tank known as the Desmatosuchus, and finally the charging, goat- and Allies-tossing, headbutting Dilophosaurus. ![]() On the Axis team, players can go the traditional route and select one of the three soldiers who boil down to, essentially, a soldier, a sniper, and a medic, but if flinging goats or eating faces is more your style you can select one of the three dinosaurs available. The Axis, on the other hand, who only have three human classes make up for their lack of diversity with dinosaurs. Led by Army Cpt./ Paleontologist Jack Hardgrave, the Allies have many tools at their disposal in this class-based shooter–tools such as “Freedom Fists”, perfect for punching dinos in the face, and dead jack rabbits to keep those pesky Velociraptors busy. If you fight for the Axis you will be fighting as and alongside dinosaurs.ĭer Führer has gone all Jurassic Park and the Allies are the only ones who can stop the army of thundering beasts. An advantage that will eat your face, let out a mighty roar, and then suddenly wonder why they exist after 65 million years of extinction. But rather than showing you how the war could have ended, the folks at 800 North and Digital Ranch have decided to turn the entire conflict around by giving the Axis one hell of an advantage. All you need to do is play Wolfenstein by Raven Software or watch Quentin Tarentino’s Inglorious Basterds to see how the war could have ended. Allies, but they tend to give their own versions of history rather than sticking to historic accounts. Over the past little while I’ve noticed a lot of game designers and film directors setting their story during the time of Axis v. The setting has been done time and time again and usually very little changes, but lately things are feeling different. Setting a game during World War II has been a cliché for many years now. ![]()
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