![]() ![]() stylestring of "ddeeffzz" with an atten of -1 would result in "ccddeeyy"Ĭhange the initial index in a style string. Offset from the alpha values of the stylestring. The Key:"_color" overrides the key:"color" and values are 0.0-1.0 for each color (rgb)Ģ - "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"ġ0 - "abcdefghijklmnopqrrqponmlkjihgfedcba" Use color picker('K' key) to set the "_color" key values. Stylestring characters: (a=very low)->(z=bright) (meaning the english alphabet, at 24 characters, would take 2.4 seconds to cycle) Stylestring characters run at 10 cps () in the game. Weighted RGB value of light color Example. The Key:"_color" overrides the key:"color" and values are 0.0-1.0 for each color (rgb)Ĭan be turned on/off via targeting/scripting.ĭesignates a multiplier to the default size. ![]() Model="models/ammo/smoke_grenade/smoke_grenade.md3" Model="models/ammo/landmine/landmine.md3" Model="models/ammo/dynamite/dynamite.md3" Model="models/ammo/disguise/disguise.md3" (med backpacks=Things that can be used for disguise) Model="models/ammo/airstrike/airstrike.md3" Model="models/powerups/ammo/am45cal_s.md3" Model="models/powerups/ammo/am45cal_l.md3" Model="models/powerups/ammo/am45cal_m.md3" Model="models/powerups/ammo/am30cal_s.md3" Model="models/powerups/ammo/am30cal_l.md3" Models were recompiled from default ET models Model="models/powerups/ammo/am30cal_m.md3" ******models spawn and the origin sits at the ground by default**** MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY. Means the button is pushed in, any dlights are cycling, and alarms are soundingĭoesn't seem to be useful beyond a decoration model ![]() ![]() Teamed alarm_boxes work in tandem (switches/lights syncronize) Targetname of dlights to activate with the system (If you see doubled target keys, this was done for future coding reasons) The sound to play over the system (this would be the siren sound) model path: models/mapobjects/electronics/alarmbox.md3 The model to use instead of the default model. Place the origin at the center of your trigger box Target a box to dlights to have them activate/deactivate with the system (use a stylestring that matches the cycletime for the alarmbox sound)Īlarm sound locations are also placed in the dlights, so wherever you place an attached dlight, you will hear the alarm This on the right side, on the left side we will have the running bar, the health bar and the class skills, battle sense, weapons.You need to have an origin brush as part of this entity Something very important that you should know, you do not “die at once” when your HP reaches zero (0), you fall and can be revived by a doctor on your team, in case there are no doctors or you simply want to respawn you must press the “space” button in this way you will enter a spectator mode of your team until the blue counter reaches zero (respawn), the latter will be explained in the next paragraph.Īfter selecting the side, the class and the main weapon, we will click on the “OK” button, the menu will close and we will wait for the next respawn which is usually the blue counter next to the remaining time of the mission, in this interface of game we will also be able to see the weapon and the energy in the case of some skills of the tools or certain weapons, we will talk about it later. Also each class will have different weapons and tools for the fulfillment and support of the mission. To choose a class, we will have five at our disposal, but some may be restricted depending on the number of players. It should be noted that in most maps the allies are the attackers.Īfter selecting one of the teams, new icons will be enabled on the map symbolizing construction objectives, vehicles, possible flag captures (spawn), destruction (dynamite or satchel charges), among others, as well as experience, skills and buttons. Regardless of the server we enter, we will always do it as spectators, to join one of the teams we must press the “L” key, this will open a menu where we can see the map, the spawns of each team (they usually change as the mission progresses ) the objectives, both primary and secondary, and the two possible sides, the Allies (United States Flag) and the Axis (Wolfenstein Emblem). It’s easy to get lost in some missions so try to follow your teammates as you get to know the maps. I hope this guide can help you improve your gaming experience. Team selection, class selection and interface. A small game guide to select a team, class and weapons, as well as the most common objectives found on the different maps. ![]()
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